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Small Non-animated Scenery
by marinersfan59
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You'll need Dr J's Object Editor to create objects for RCT2, which
can be downloaded here.
When you open up the object editor, it should look like this (without
anything highlighted):
1. To start a new project, click on the 'New' button (1st one in green
section), or to open an existing *.DAT object,
click on the 'Open DAT' button (2nd one in green section).
2. There are two ways to make objects in the Object Creator. You can
draw them from scratch
(just like MSPaint) or import BMP images into
each of the 4 views. If you're drawing it from scratch,
then draw away and skip to step 4. If you're importing BMP's, then
you'll need to have the images prepared ahead
of time, usually in a 3D editing program like Anim8or.
3. To import BMP files, click on the 'Open BMP' button (3rd in green
section). You will then get a prompt asking
you which window to put it in. Choose according to which view you
want it in. If
the image is wider than 64 pixels, it will
ask to resize it. Do this for each of the 4 viewports.
4. If you want something to be colorable in game you'll need to check
the 'Map 1' and 'Map 2'
boxes (in the purple highlighted area), and
you can then paint over them with the paintbrush
tool on the left side. You can also protect
certain color ranges from becoming colorable or even
edited by checking the box under that color's
column (highlighted in orange).
5. Next we'll set the clearance of the object and position it. You
can position the object by using the arrow
buttons under its viewport. To set the object's height clearance,
select the button on the
right in the blue highlighted area. This will
show squares on the top and bottom of the object.
Using the clearance box below that, select
the number which most accurately describes the
height of your object.
6. You'll also have to make the tags for the objects. This is what
is shown as the in-game name for
the object that you're making. Click on the
button highlighted in yellow. Type what you want the
object to be called in ONE of the fields.
Then go to the 'Edit' tab and click on the button next to
the language that you entered the name for,
and click on the button 'Copy to All Other
Languages'. This will make the name of the
object the same for each version of the game and
you'll only have to do it once. Click on the
tag button (highlighted in yellow above) again to
return to the main part of the editor.
7. In the area highlighted in red, there are a few options that you
can select to make your object
the way you want it to act in game. Hover
your mouse over the boxes to see a description of
each one.
Here's an example of the images used in making a test object, a
teacup:
Here's the 3D renderings I used to make as a test object:
I scaled them down manually to 50 pixels wide, and got this:
Here's how it came out in the Object Editor with all of my settings:
And finally, here's an in-game shot of my new object:
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