HOME :: Tutorial Team Forum :: Submit :: RCT2.com :: Links :: Contact
Architecture
  .: Basic Southwest Archy
  .: Layering
  .: Restaurants (by      ZeRoSkIlL)

Coasters
  .: Compact Inverted      Coaster

Hacking
  .: 1st Gen. Intamin Drop
  .: 1st Gen. Intamin 2
  .: Skycoaster
  .: Giant Frisbee
  .: Deja Vu
  .: Invisible Entry/Exit
  .: Free Roaming Dirt
     Bikes (by Levis)

  .: Parking Lot (by Levis)
  .: Transfer Tracks

Progressive
  .: How This Works
  .: Parkmaking
  .: Hotels
  .: Coasters
  .: Entrances

Scenery
  .: 1 Tile Non Animated
  .: Footpaths (including      diagonal footpaths)

Miscellaneous
  .: Using The Forums
     (by ZeRoSkIlL)

  .: Custom Ride Music
  .: RCT2 Guide (by Jazz)
  .: General Questions
  .: Making Videos
 

Layering
by marinersfan59
Link to Topic

One of the most un-used techniques of architecture by new parkmakers is layering. It's important to know that every wall can me made of two walls, one on each tile.

The wall above was created by using one wall in one square, and another that backs up to that wall, as part of another square.

This technique has many good parts, as it can be used to make many things.
One example is vines on a wall. Here are two different vine objects being placed on plain walls, to give them a better feel for depth.

You can also use layering to give a painted wood border to a wall;

or a pane of glass;

or even to give a window more depth, creating a window sill.

All you have to do is make the two walls back to back, and the building will almost definitly look better.

The left picture doesn't have layered walls, while the right one does. Notice how the building on the right side has much better detail than the left.

Thanks to the following object makers for their scenery used in this tutorial
ToonTowner
Fisherman
1k
Couger