1st Generation Intamin Drop Ride
by marinersfan59
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One of the most notorious ride hacks of all time is finally going
to be released to you. This ride is: The First Generation Intamin
Freefall Ride. Click
here for picture of real ride.
WARNING: This ride hack is a very complicated one, and is very
tedious. If you are not familiar with the 8 Cars Per Trainer and
its track merging process, I strongly recommend that you do not
do this hack. It is extremely important that you follow these directions
exactly as I have said, otherwise your ride may not work.
First of all, in your park you will need the Twister and the Vertical
Drop roller coasters selected. We will start off doing the front
spike.
1. Build the bottom track with the station going away from the
tower and towards the spike. The spike should be 20 feet tall when
done, and the tower, which was built backwards, should be 120 feet
tall. As you build the tower, make sure that you make it go vertical
like a sharp turn, instead of using the piece that goes horizontal
to steep slope.
2. Next we build the top track, which should be started 15 feet
high. Build it out as much as possible, and you must use the gradual
sloping piece. When done with steps 1 & 2, it should look like
this:
3. Now we have to paint different sections of track to different
color schemes. In the front well use Alternative Color Scheme
1. On the bottom track, paint all track pieces that stopped the
top track from being finished.
4. Using the trainer, Raise the bottom track alternative color
1 12 Units high. (Refer to picture after step 6)
5. Build the top track three pieces forward in this order (flat,
flat-to-slope up, slope up), and paint only the sloping up piece
in alternative color 1. (Refer to picture after step 6)
6. Lower all pieces except the last one from the bottom track down
back to their original positions.
7. Paint the track that was just lowered with the main color scheme,
and the piece that you left up into alternative color scheme #1.
Build a flat-to-slope-up piece before the sloping piece,
and then make that the alternative color #1 also. See below:
8. Now we move on to the top track hacking
Using the trainer,
raise the piece that you already colored up 12 units. Build backwards
one piece, keeping the slope, then paint the new piece alternative
color #1, and lower the two back to their original place.
9. When the track is together, delete the piece of the top track
that is a constant slope up; it should be the last piece. Now paint
the second to last piece alternative color 1. There should be two
pieces that interlock that are both painted alternative color 1
(see below-left). Using the trainer, raise those pieces up 12 units
high. Right click on the track piece, and build forward one piece,
it should be a continuous sloping piece of track (see below-right).
Lower these pieces back into place, and it should look the same
as before this step, but work differently (see-below left).
Congratulations, the first hack is finally done, dont worry,
the tower is actually easier to do.
Now were working on the tower part of the hacking. This is
much shorter, and a lot easier, so if you struggled through the
first part, dont worry, it gets easier.
1. Make sure that the bottom tracks tower is painted alternative
color #2. Only the vertical part needs to be painted. Using the
trainer, raise alternative color 2 of the bottom track up 24 units.
It should look like this:
2. Now finish building the top track, it should go vertically in
the same square until it gets to 120 feet high, the same as the
bottom track used to be at. Make ALL new pieces built into alternative
color #2 pieces.
3. Lower the alternative color #2 pieces of the bottom track back
into their original positions. Paint all vertical pieces up to the
TOP of the intersection into the main color scheme. (see below
red is main color)
4. Using the trainer, raise all alternative color #2 pieces of
the bottom track back up 24 units. Make a piece at the bottom that
goes from vertical to steep slope (see below). Paint that new piece
as alternative color #2 and lower all alternative color #2 pieces
from the bottom track back to their original positions.
The back tower should now be hacked successfully, except your still
not done yet. Now we have to set up brakes so that your people dont
go flying off the spike like a ramp.
1. On the top track, paint the last 5 FLAT pieces alternative color
#3. Using the trainer, raise alternative color #3 pieces of track
up 12 units.
2. Delete all pieces except the one closest to the tower.
3. Were going to make 4 pieces of track with brakes after
the regular flat piece. The speeds for the brakes should be, in
this order, (22mph, 22mph, 18mph, 13mph). Now lower these 5 track
pieces back into place.
The track for this hack is finally done!!! But the whole ride isnt
finished. It still wont work correctly without the next few
steps.
Still in the Edit Ride Stats part of the trainer, we
have to change a few options for the ride
1. You should make the following categories set in the following
ways
Train Type: Vertical Drop Roller Coaster
Operating Mode: Freefall Drop Mode
# Trains: 1
# Cars: 1
Now the ride should work correctly, and as close as possible to
looking correct, except for the glitchy colors. In order to fix
the colors, do the following:
2. Make all four colors for the top track match each other.
3. Make all colors except alternative color #3 on the bottom track
match the top tracks colors.
Youre finally done with the whole ride; it should look something
like this:
Thanks to ja227 for making the 8 cars per trainer.
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