HOME :: Tutorial Team Forum :: Submit :: RCT2.com :: Links :: Contact
Architecture
  .: Basic Southwest Archy
  .: Layering
  .: Restaurants (by      ZeRoSkIlL)

Coasters
  .: Compact Inverted      Coaster

Hacking
  .: 1st Gen. Intamin Drop
  .: 1st Gen. Intamin 2
  .: Skycoaster
  .: Giant Frisbee
  .: Deja Vu
  .: Invisible Entry/Exit
  .: Free Roaming Dirt
     Bikes (by Levis)

  .: Parking Lot (by Levis)
  .: Transfer Tracks

Progressive
  .: How This Works
  .: Parkmaking
  .: Hotels
  .: Coasters
  .: Entrances

Scenery
  .: 1 Tile Non Animated
  .: Footpaths (including      diagonal footpaths)

Miscellaneous
  .: Using The Forums
     (by ZeRoSkIlL)

  .: Custom Ride Music
  .: RCT2 Guide (by Jazz)
  .: General Questions
  .: Making Videos
 

Custom Ride Music in RCT2
by marinersfan59
Link to Topic


NOTE: This tutorial requires the download of a program. It is free of charge, is free of spyware, adware and viruses, and is under 1 MB. It can be downloaded in Step 1.1

One of the most repeated questions on several forums is how to use custom music as ride music. This tutorial will answer that question and serve as a resource for future reference. This looks like it's long, but really should only take a few minutes. For this tutorial I'll be using the song 'Give it All' by Rise against for demostrational purposes.

Step 1: File Formats

In order for the music to work properly, it must be formatted as a WAV file with certain specifications. If the file you'd like to improt is not a WAV, but rather an MP3, the most popular format, continue with step 1. If your file is arleady WAV, then skip to step 2.

Step 1.1: Converting your file

You'll need to download a converter, and the best free program can be downloaded >>HERE<<.

Step 1.2: Converting your file (continued)

The Program will be located at: Start>All Programs>MP3 to WAV Decoder>MP3 to WAV Decoder
The interface of the program looks like this:

Step 1.2.1: Add the file to the list

Click the "Add" button, which is outlined in blue in the image above. Now Find the MP3 file that you'd like to convert, and click open. The file should now appear in the area highlighted in orange above. The program will give an estimation for the filesize on the bottom, but it's never correct, it's usually ~60% of the estimate.

Step 1.2.2: Check the file

Highlight the file to be converted, and click the "Preview" button (outlined in black above) to make sure you have the right file to convert.

Step 1.2.3: Select the destination

Click the "Output" button (outlined in red above) to select the directory where the file will be located after the conversion.

Step 1.2.4: Convert it!

Click the "Decode" button (outlined in green above). The area highlighted in yellow in the image above will act as a progress bar. At the bottom on the right it should say "Busy working on 'song title'" When it says "Done," close the program, you're done with it.

Step 2: File specifications

The program above will not make the WAV format to the specifications needed by RCT, infact very few programs ever will. You'll need to do another quick process to fix this.

Step 2.1.0: The program

Every Windows computer comes with the program 'Sound Recorder'. You'll need that for this step, and it's located at:
Start>All Programs>Accessories>Entertainment>Sound Recorder.

Step 2.1.1: Open the file

File>Open>'select your WAV file'
Click Open

DO NOT DO ANYTHING WITH THE FILE, NO RECORDING.

Step 2.1.2: Save the file

File>Save As>CUSTOM1
Highlighted in orange is what you'll need to change.

Click on the 'Change' button, and a new box will show up.

Step 2.1.3: Specifications
Do not do anything with the 'Name:' field.
In the 'Format:' field, make sure it's "PCM"
In the 'Attributes' feld, make sure it's "22.050 kHz, 8 Bit, Mono"*

*Most people have success with the above specs, but in the Custom.TXT file that comes with RCT2, it says the specs should be "PCM format, 22,050Hz,
16bit, Stereo" so if you have problems with tempo or pitch, try using this format.

Step 2.1.4: Save it

The file should be saved in the RCT2 Directory in the "Data" folder (NOT OBJDATA) as CUSTOM1.WAV or CUSTOM2.WAV

Step 3: In Game

After you're all done with the file formatting, you'll have to select it in the game.


NOW YOU'RE DONE!!!