Transfer Tracks
by Ultratycoon
Link
to Topic
Start off with a basic brakerun for a coaster. I'm using a woodie
for this tutorial.
Now start a new ride and build a brake run along side the first
brake run. This will serve as the transfer track.
Note that the transfer track is one piece shorter than the brake
run. You will need to make that last piece backwards. (I'll explain
why later, for now just do it.) The following screens show the simplest
way to do this. (White track will be deleted)
Now you have to go underground. The main idea is to have a station
underground and connect it to the transfer brake run. (Make sure
it's deep enough so that the entrance and exit buildings fit.) The
only thing you have to make sure of is that all connecting track
pieces are underground. This will most likely require some land
adjustments.
Build the entrance and exit buildings and then open 8 Cars Per
Trainer. Open the Edit Ride Stats window and change the operating
mode of transfer track ride to downward launch. Return to the game.
Test the ride but then close it before the train gets out of the
station. (Only close it once so that the ride is closed but there's
still a train on the track.) If you don't it will go to the end
point of the brake run and then go back to the station. After the
train stops moving you should have something like this.
As you can see the train stopped where the track stopped. (Remember
the last piece of the transfer track is backwards and not really
connected.) But the end of the train sort of hangs over the edge
of that last forward facing piece so that backwards facing piece
makes it look like the whole train is still on the track.
Now you have to hide the other track that is above normal ground
level. First color in those pieces of the track using an alternate
color scheme.
Pull up 8 Cars Per Trainer and open the Edit Ride Stats window
again. Use the raise/lower, color scheme for special actions features,
and height offset features to lower only the alternate colored track.
I this case I lowered the yellow track three units.
Now there's still the ground to be taken care of. Normally you
would be able to just lower the ground as it is but the game still
"thinks" the track is at the same heigh as it was before
because technically no construction was done on it. You have to
go back to 8 Cars again and use the zero all clearances feature
(absolute not relative). You also need to enable the any heigh construction
feature although I really don't know why. You just can't lower the
land above those track pieces if it's not enabled.
This is the end result.
This is not the only way transfer tracks are made and different
coasters use different designs or layouts. But this can always be
used for getting trains to stay in one place on any piece of non-station
track. I expect to see more transfer tracks attempted now especially
in those real park recreations.
|